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  • Loha

    veterán

    Valszeg holnapra halasztják a patchet.

    Úgy néz ki, most vonják össze a PS4-es és PC-s változatot amiket eddig külön fejlesztettek: PS4 codebase integration

    PMC (Performance/Memory/Crashes)

    Fixed an issue where players could end up in a bad state of hit registration after reloading and firing exactly as the reload ended.
    Fixed an issue where objects from one zone would sometimes appear in a different zone.
    Fixed a crash where textures could be unloaded while still in use.
    Fixed an issue where graphical artifacts could appear after unlocking the machine.
    Better management of terrain object memory.
    Fixed a possible crash while loading actors.
    Zone performance: Better tuning of some data structures.
    Zone performance: Throttling client request for profile stats to a 30 second maximum.
    Zone performance: Better caching of vehicles and other types of objects.
    Zone Performance: Some fixes identified during profiling.
    Zone Performance: Changes to object-to-object awareness system.
    World performance: Better tuning of some data structures.
    Fixed a hitch issue

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