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  • FollowTheORI

    nagyúr

    válasz huskydog17 #14240 üzenetére

    De legalább őszinte... :D

    "Q: Then I can expect some great benchmark results?

    A: Not so fast! Sorry. :( This is a beta phase, and there's still work to be done from our (Croteam) side and IHVs from driver side. But please be patient: in time, after optimizations are done, Vulkan will be faster, I'm sure.

    Q: Really?

    A: Let me put it this way: When The Talos Principle came out, it had a very similar frame rate in DirectX 9 vs DX 11. But then we optimized the game, and the drivers were optimized in the meantime, and now D3D11 is 20-30% faster than D3D9! I have a firm belief that this will also happen to Vulkan vs D3D11, over time However, for now you can actually expect lower frame-rate compared to D3D11. C'mon, it's brand new API, give it some time. :)

    Q: Cut to the chase, please!

    A: Ok, first, in GPU-bound scenarios (ultra settings, resolution higher than full HD), you'll see lower performance, 20 to 30% lower. This is work in progress, and we (both Croteam and IHVs) are analyzing and optimizing the performance. We'll get to the bottom of this!

    Q: And CPU-bound scenarios?

    A: Same or a bit faster. But for now, those scenarios really have to be super-CPU-bound. Like, rendering whole levels, without any help from visibility system, frustum, distance or occlusion culling."

    Végülis most ennyi a lényeg.
    Mondjuk ebből is látszik mennyire túl optimista volt az Abu féle előrejelzés hogy majd itt lesz sok szép új DX12/low level játék... kicsit odébb lesz az még. :)

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