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  • viharhozo

    addikt

    válasz Raymond #85 üzenetére

    Errol mindig a regi Xbitlabsos FC teszt jut eszembe:

    Shader Model 3.0-optimized rendering engine. The first implementation of the Pixel Shaders 3.0 brought some additional performance to NVIDIA GeForce 6 hardware. It did not, however, improve image quality.

    Shader Model 2.0b-optimized rendering engine deserves the same comment as the Shader Model 3.0 engine – additional speed, no IQ improvements. This, basically, confirms ATI’s claim that virtually everything that may be done with Shaders 3.0 today can be done with Shaders 2.0b.

    OpenEXR HDR rendering delivered some major image quality improvement to NVIDIA’s GeForce 6 GPUs. This implementation had been tested for months by Crytek and also it looks great, it still deserves better implementation. Furthermore, modern hardware does not allow to play FarCry with HDR with high speeds.


    Lehet, h november ota megfordult a vilag, de errol en meg nem ertesultem.

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