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  • la_cc

    addikt

    válasz TrollBalint #18362 üzenetére

    Pedig fel kéne, hogy rakja, pont ez a lényege szerintem az overload-nak, hogy nem kell crit chance és multiplier csak "added / more / increased" a sebzésnővelők.

    Wiki:

    "Elemental Overload is best allocated on characters that do not invest in critical strike but still deal critical strikes occasionally. Modifiers to critical strike multiplier no longer have any effect and can be ignored when assessing equipment.

    Ideally, when Elemental Overload is allocated, the player will strive to deal at least one critical strike every 8 seconds in order to keep the damage effect active. This can be achieved by balancing critical strike chance and hit rate. An average of one critical strike every 8 seconds is achieved by performing 12.5/(Critical Strike Chance) hits per second. For example, with the minimum critical strike chance of 5%, a character who performs 2.5 hits per second will on average deal a critical strike every 8 seconds (this assumes your accuracy for melee/ranged weapons allows a 100% chance to hit).

    Elemental spells supported with Controlled Destruction Support can be useful with Elemental Overload since critical strike chance cannot normally be lower than 5%."

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