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  • BoB

    veterán

    Végre Steam-en is megelenik az egyik CM játék (a taktikai szimulátorok királya):

    Features:- Tactical warfare at battalion and below scale in a true 3D environment
    - Command individual vehicles, teams, and squads
    - Expansive simulation of "soft factors" such as Morale, Experience, and Leadership
    - Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives
    - Unmatched realistic physics, ballistics, and battlefield effects
    - Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities
    - Unique hybrid system for RealTime or WeGo (turn based) play
    - Full featured Editor for maps, scenarios, and campaigns
    - Quick Battle system sets up deliberate or randomized battles based on player specifications
    - Single player and head to head play, including Play By Email (PBEM)
    - Detailed and realistic combat formation for the United States Army and Syrian Army
    - Two types of Syrian Unconventional Forces, Spies, IEDs, and VIEDs
    - One large campaign, a small training campaign, 20 standalone scenarios, and numerous Quick Battle maps.
    - On map mortars, mortar vehicles, drones, anti-aircraft fire, and other modern warfare features
    - Expanded arid combat environment, now including waterways, bridges, and other new terrain
    - Intricately detailed and highly realistic combat equipment for the United States Army and Syrian Army, including 41 vehicles and 35 assorted small arms and crew weapons.
    - Expansive maps with 1m x 1m resolution allow for short and long range action across complex terrain
    - Buildings have explicitly simulated doors, windows, and floors
    - Weather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well
    - Line of Sight and Line of Fire are separately calculated, which means sometimes you can see something you can't shoot and sometimes you can shoot at things you can't see
    - Soldier posture (prone, kneeling, standing) affects everything including spotting, cover, and ability to engage enemies
    - Line of Sight is calculated from the "eyeballs" or "sensor" point, not a generic value
    - Much of Combat Mission's realism comes from correctly simulating important low level details, such as crew responsibilities, vehicle vision blocks, high tech sensors, etc. A 3 man tank with a few cloudy vision blocks doesn't have to be artificially made inferior to a 5 man tank with a commander's cupola and separate vision blocks for the gunner and loader because in Combat Mission it happens naturally
    - The way a nation organizes its units has a huge impact on how they perform in combat, therefore great pains are taken to accurately portray formations as they are in real life for a particular point in time
    - Lighting affects combat in no small way in real life as well as in the game. The correct lighting conditions are simulated based on time of day, time of year, and weather

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