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  • BomiBoogie

    MODERÁTOR

    Mai peccs, remélem, az UI kicsit könnyebben kezelhető lesz:

    User Interface:

    Added sorting in trade UI
    No graphical artefact in scrolling of saveload, options, ...
    Player portraits chain fix
    Panel position reset fix
    Improved long text visibility in dropdown menus
    Enlarged container UI limit

    Story and gameplay:

    Made summons a bit less interesting for default targeting (AI)
    Totem should not debuff specializations
    Clarified error message during character creation when you don't have required skills or talents
    Fixed end dialog on some dialogs
    Added sound effect to burning ship
    Fixed quest lose condition of burning ship
    Removed burning status when ship is destroyed
    Fixed the gossip keyword
    Fixed philospohy of death, book and quest
    Fixed Snorri tomb icon
    Moved William water well, he got back at the wrong location
    Fixed the prison key, it used to lie on the ground but now it's in the guards pocket
    Hiberheim watcher synchronizaiton fix, the trap is always in sync now
    Lawrence and Nadia dialog fix
    Removed Free personality, changed Spirit to Free Spirit personality
    These are all combat fixes, also most DF characters have been remade with new root templates because the level override didn't always work
    turn ramon's chest indestructable

    Note: for story and gameplay fixes, it is possible that a new game has to be started since not all story fixes can be pushed into existing savegames.

    Editor fixes:

    Fixed painting terrain corruption
    Fixed ai grid save problem
    Fixed problem with loading certain mods
    Fixed crash when entering game mode
    Crash fix in script parsing

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