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Winner_hun
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Ejj. Végigvittem egyszer úgy nagyjából, aztán olvastam valahol, hogy ha minden pályát megcsinálok úgy, hogy a feladatot teljesítem, akkor más vége lesz. Namost a 4. chapternél vége lett a játéknak, ötödiket nem engedi elkezdeni


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Winner_hun
félisten
Azt valahogy be lehet állítani, hogy ha megyek, akkor a fegyver ne járjon fel-le?
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Winner_hun
félisten
Hogy biztos meglegyen, bekoppintom:
6. Version 1.35 Updated Information
====================================================================
1.15 Multiplayer improvements and fixes:
- NEW: new map, DM_Cursed
- NEW: full warmup mode for TDM and PCF modes, partial warmup for
FFA/TLB/Voosh
- NEW: demo recording and playback incl. time control (slow down/speed up)
- NEW: spectator mode with 3 different views: FPS/TPP/Free
- NEW: voting system, including map change, kickbans, etc.
- NEW: experimental prediction code (''prediction''/''pushlatency'')
- NEW: server info incl. map/mode/fps/etc. info;
- NEW: clearer info when getting ''Gamespy Key in use or bad''
- NEW: now when the player shoots at the enemy wearing Invincibility
he will hear enemy's ''shield'' sound
- NEW: Powerup Drop and Powerups options now added
- NEW: players can commit suicide with ''KILL'' command
- NEW: remaining time info displayed now every minute
- NEW: players can now switch between spec/play mode either via console
command or by hitting Space when in Spec mode
- NEW: players can switch the team during the game (stats will be reset)
- NEW: info what MP map is being loaded
- NEW: stats music added
- NEW: ''Disconnect'' option in the menu
- NEW: players can see their fps via ''showfps'' command
- CHANGE: improved respawning logic
- CHANGE: BrightSkins are On by default now
- CHANGE: with BrightSkins On, player model in PLAYER SETUP now shows
as non-BrightSkin
- CHANGE: players can now play LAN sessions with no access to the Internet
- CHANGE: private server with no Internet access is now visible in LAN
- CHANGE: redesigned items/respawns on several maps
- CHANGE: clients now get vertical speed boost when respawning in PCF mode
- CHANGE: players cannot abuse ElectroDisc during Voosh and other
modes
- CHANGE: ElectroDriver beams are more optimized
- FIX: teamskins are now correctly displayed for the new players
- FIX: exploding barrels now correctly remove frags from the dead player
instead of adding them to the enemy
- FIX: now Electro beam actually works when fired near the enemy and then
moved onto him (previously in such situation the beam did 0 damage)
- FIX: rockets do not appear like they bounce off the ground sometimes
- FIX: numerous sound fixes (eg. PainKiller pain sounds, ElectroDisc
sounds, chaingun loop etc.)
- FIX: clients now see PainKiller's beam
- FIX: SayTeam now works correctly
- FIX: lava now does damage on when server is dedicated
- FIX: taking Invincibility no longer crashes clients
- FIX: loading wrong level issue fixed
- FIX: clients using PainKiller on walls no longer can be heard on server
- FIX: fake model exploit removed
- FIX: ElectroDriver autoaim exploit removed
- FIX: holding Forward during respawn now works correctly
- FIX: players now can hear enemy's jump sounds
- FIX: next/previous weapon keys now work properly
- FIX: team score is now stored even if a player drops the game
- FIX: Rage/WM bearer's sounds can be heard by the client now
- FIX: spectator were not able to go through teleports
- FIX: speccing quad no longer gives blue flickering
- FIX: TAB during warmup stops the player now
- FIX: dedicated server remembers map/mode configs
- FIX: map/callvote map change displays the map name correctly
- FIX: callvote kick no longer crashes the dedicated server
- FIX: typing KILL in spectator mode crashed ded.server
1.15 Singeplayer improvements and fixes:
- NEW: benchmarking system for both graphic cards and processors
- NEW: patching system with supporting .dat files
- CHANGE: gamma correction/brightness/contrast setup now works via a slider
- CHANGE: gamma correction is saved correctly now
- CHANGE: Demon Morph frags now more spectacular
- CHANGE: players can bind all keys now (like numpad Enter etc.)
- CHANGE: amputee in the Town level now has his own sound fx
- CHANGE: witch no longer ''shakes'' while flying
- CHANGE: special red souls have now their own sound
- CHANGE: music no longer plays during Demon Morph/Haste
- CHANGE: CD start-up dialogues improved
- FIX: starting new SP game after MP session no longer results in a
random blinking screen
- FIX: savegames with Executioner firing beams
- FIX: savegames with an objects thrown by the enemy
- FIX: script error when the player kills PsychoElectro on the electric chair
- FIX: Prison's PsychoElectro had no electric beams after load
- FIX: players with Last Breath card now cannot survive when they jump into
the water/jump out of the level
- FIX: Babel's stones now always hurt the player
- FIX: numerous smaller bugs
1.2 Multiplayer and Singleplayer improvements and fixes:
- NEW: redesigned and much improved prediction code (better prediction +
less processor power required)
- NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1)
- NEW: fully customizable weapon setup (each weapon module can have separate
key)
- NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format
fixes, free key binding (commands/messages), etc.
- NEW: option to switch the weapon along with primary/secondary fire switch
- NEW: added info about specs not being able to vote
- NEW: forced break added (e.g. when 1 player leaves during 1x1 fight)
- NEW: added various server start-up and configuration options for easier
server maintenance
- NEW: added optional, variable weapon respawn timing ('Cfg.WeaponRespawnTime')
- NEW: players list now includes special player id (useful for kicking
players with weird names)
- NEW: stats music added
- CHANGE: Chaingun does slightly less damage/knockback and no longer shocks
the enemy
- CHANGE: Electro does more damage/knockback and shocks the enemy
- CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage
- CHANGE: Driver now shoots shurikens two times faster
- CHANGE: teleport now reduces the player's extra speed by 50%
- FIX: clients should no longer crash at the end of the game
- FIX: client no longer crashes in rare instances when dying of Electro shocks
- FIX: exiting the game no longer alters reverb setting on SB Audigy
- FIX: ''Disconnect'' during demo playback now works correctly
- FIX: fx of electro-disk are now displayed correctly
- FIX: telefrag during warm-up no longer gives the player max ammo
- FIX: spectators now can see the score at the end of the game
- FIX: quad fx in now properly precached
- FIX: weapon pickup after respawn now works correctly
- FIX: deleting saves from autosaves tab now works correctly
- FIX: ''Fire Best Custom'' function now works correctly
- FIX: changing player name while in a game no longer resets player's
connected time on scoreboard
- FIX: Callvote map change: voting no longer carries over after new map loads
- FIX: game no longer binds to the first IP on multiple IP machines for
listen servers (‘+interface’ in the command line now works properly)
- FIX: player name no longer can exceed character limit
- FIX: specs no longer count as players in the browser info
- FIX: no more rare instances of map double-loading
- FIX: sometimes a player could see an item already taken by someone else
- FIX: dozens of smaller additions/bugfixes for both multi and singleplayer
1.3 Multiplayer and Singleplayer improvements and fixes:
- NEW: network code based on constant physics framerate - smoothing game play
with high framerates being possible even on servers with low physics
framerates
- NEW: added 'Low Quality Multiplayer FX' checkbox in advanced graphics
settings, removes ragdolls and some effects in favor of performance
- NEW: added new benchmark based on Docks level (C5L2)
- NEW: server settings changed by way of voting are reset to the
default settings once players leave the server
- NEW: now possible to set non-standard display resolution (i.e. LCD
monitor resolutions) in the game menu without distortion
- NEW: built-in support for All-Seeing Eye
- NEW: ‘disconnect’ console command added
- NEW: 'showfps 1' command now includes packet loss information
- CHANGE: likeliness of telefrags are now reduced
- CHANGE: Electro+Driver combo removed from MP
- CHANGE: entering teleports no longer reduces speed
- CHANGE: damage and firing range of Electro reduced
- CHANGE: shotgun knockback reduced slightly
- CHANGE: chaingun knockback now included
- CHANGE: acid DM_FALLEN2 no longer kills instantly
- CHANGE: it is now possible to get out of the lava on DM_FALLEN2
- CHANGE: minor FPS improvements on some MP maps
- CHANGE: chat messages are displayed red in console
- CHANGE: when player on his own non-dedicated server stands where a weapon is
spawned in the map, other players can now pick up that weapon
- CHANGE: ability to collect energy & ammo pack while fully healthed, for ammo
- FIX: jumppads failing to work in rare circumstances has been fixed
- FIX: audio effect when shooting shuriken gun repeatedly no longer cuts-out
- FIX: server passwords now work when connecting from command line
- FIX: scoreboard getting stuck open in rare instances as a spectator is fixed
- FIX: benchmark scores below 29 FPS are now properly displayed
- FIX: Windows 98 UI launching issues from 1.2 update resolved
- FIX: minor corrections made to the geometry and textures of map DM_FALLEN2
- FIX: a few smaller additions/bugfixes for both multi and singleplayer
1.35 Painkiller Update:
- CHANGE: prediction = on
- FIX: server security bug
- FIX: a few smaller bugfixes and optimizations for both multi and singleplayer
na ennyi
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Winner_hun
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válasz
Winner_hun
#785
üzenetére
Bővebben: link
Itt, ha jól linkeltem, fent van -
Winner_hun
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Bővebben: link
Remélem megértettelek...
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