Menu, stuff
The display is not surprising, 2.6 inch diameter, 240x320 pixels resolution. No light sensor, the user sets the brightness, it makes sense to set is well to spare with the battery.
The i550’s processing unit is operating on 550 MHz, 128MB RAM, and 150MB ROM. This last one allows the phone to run zillions of programs, while the system itself stays fast; it is obviously Symbian 9.2 upgraded with Series60 Feature Pack 1.
The speed tests gave the expected measurements, the cell is strong in every field except 3D, because it doesn’t have the chip implemented that the N95 has.
SPMark 3D | ||||
3D Game | 3D Fillrate | 3D Polycount | Overall | |
N95 | 76,66 fps | 27,26 Mtexels/s | 560,77 | 7037 |
i550 | 11,26 fps | 3,46 Mtexels/s | 97,09 | 1061 |
Let’s see the JBenchmark results.
JBenchmark 1 | ||||||
Text | 2D Shapes | 3D Shapes | Fillrate | Animation | Overall | |
N95 | 1401 | 1300 | 647 | 328 | 1573 | 5249 |
i550 | 1485 | 1555 | 652 | 377 | 2308 | 6377 |
JBenchmark 2 | ||||||
Image manipulation | Text | Sprites | 3D Transform | User Interface | Overall | |
N95 | 409 | 714 | 540 | 887 | 547 | 599 |
i550 | 447 | 600 | 584 | 1058 | 374 | 574 |
JBenchmark 3D | ||||
kTexes ps | Triangles ps | LQ | HQ | |
N95 | 6420 | 47930 | 1012 | 966 |
i550 | 3676 | 62916 | 338 | 168 |
The customization and structure of the menu system is following the Nokia’s, so theme can be shaped to the user’s liking. Here are two themes besides the Vodafone’s color; they are advised to be used because the red company’s graphics are very boring. The handling is perfect if we look at the software, the buttons give us the hard time. Using is key lock is always recommended, which can be accessed by pushing the button with a star longly.
A cikk még nem ért véget, kérlek, lapozz!