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  • rolko

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    válasz bzoley #1813 üzenetére

    To force the 2.0b shader path: \r_sm20bpath 1

    To force the 3.0 shader path: \r_sm30path 1

    For GeForce 6x00 users, geometry instancing is enabled by default. ATI users however, need to use the following line to enable it:

    To force enable geometry instancing: \r_GeomInstancing 1

    To really get the best out of this feature however, you will want to change Far Cry's default behaviour of rendering in-game vegetation as sprites beyond a certain distance, and set it to use 3D models for all vegetation. This can be set as follows (The default setting is 1):

    To use all 3D vegetation: \e_vegetation_sprites_distance_ratio 100

    To enable normal map compression for supported boards, use the following command:

    To enable normal map compression: \r_TexNormalMapCompressed 1

    Bear in mind however that by default, Far Cry turns off this feature again every time a level is loaded or reloaded.

    Finally, to enable HDR, use the following console command:

    To enable HDR: \r_hdrrendering 1

    The value shown here can be anything between 1 and 11, each selection will use slightly different settings for HDR rendering. The general consensus is that using a setting of '7' gives the best results, but everyone will no doubt have their own preference.

    So, now we know how to make use of this plethora of new features, let's examine what they have to offer:

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