- DIGI Mobil
- Itt az első kép a 2024-es Nokia 3210-ről
- Android alkalmazások - szoftver kibeszélő topik
- Garmin Forerunner 255 Music - nem csak futóknak
- iPhone topik
- 15 éves az első androidos Samsung telefon
- Samsung Galaxy S24 - nos, Exynos
- Xiaomi 13T és 13T Pro - nincs tétlenkedés
- Samsung Galaxy Watch (Tizen és Wear OS) ingyenes számlapok, kupon kódok
- Vodafone mobilszolgáltatások
Hirdetés
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Mégse száll ki a Meizu?
ma Egyelőre nem úgy tűnik, mintha ne maradt volna azért valamicske erőforrás az AI mellett a mobilokra is; újabb Meizu készülék tűnt fel.
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Agyi chipes gyártóba fektetett a kriptocég
it A Tether 200 millió dollárt fektet a Blackrock Neurotech agyi chipes vállalatba.
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Lenovo Essential Wireless Combo
lo Lehet-e egy billentyűzet karcsú, elegáns és különleges? A Lenovo bebizonyította, hogy igen, de bosszantó is :)
Új hozzászólás Aktív témák
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ForRedGlory
félisten
Project CARS 2 - Lamborghini Sesto Elemento @ Mojave [4K 60FPS ULTRA]
Alig várom, hogy ráengedjem az új kormányomat.
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ForRedGlory
félisten
válasz h_benjamin #77 üzenetére
Kapufa.
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ForRedGlory
félisten
válasz h_benjamin #79 üzenetére
Amit linkeltél az a Project Cars listája, nem a Project Cars 2.
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ForRedGlory
félisten
MediaMarktban mar ki van rakva. 12.900 Ft volt, gyorsan meg is vettem.
Szoval, aki meg nem vette meg, sporolhat 2000 Ft-ot.
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ForRedGlory
félisten
Azzal szamoltam, hogy ma mar meg tudom vanni, mert MM-ben kipakoljak elozo nap a dolgokat. Azzal viszont nem szamoltam, hogy csak 12.900 Ft lesz.
Pedig meg sem akartam meg venni, mert holnap megyunk videkre, hetfon meg ket hetre gorogbe nyaralni, aztan ugy voltam vele, hogy megvar a jatek. Igy viszont nem vart meg.
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ForRedGlory
félisten
Szeretem ezt a tetves steamet... Este elotoltottem, most inditanam es mar 20 perces "elokeszit" (plusz meg 40 perc). Hat rohadjon meg, ennyi ido alatt letoltottem volna meg egyszer.
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ForRedGlory
félisten
4 ora jatek utan azt mondom, hogy ez sokkal jobb szimulacio szempontjabol, mint a Project Cars. Az FFB-t meg ki kell tapasztalni, de azt is jobbnak erzem.
Mondjuk az Assetto Corsa fele FFB-tol jocskan elmarad, a Fanatecen 80%-ig fel kell tekerni az erosseget, hogy kb ugyanaz legyen, mint AC-n az 50%.
Par effektet hianyolok, neha a kerekveto eltunik, vagy csak alig erezni.
Az idojaras baromira tetszik, na meg a beallithato idojaras sablon. A tocsak rendesen megforgatjak a kocsit, szepen tukrozodik, kiszamithatatlan, stb.
En elegedett vagyok vele.
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ForRedGlory
félisten
Ez most komoly? Ez van Steamen:
"The VR mode for this game requires the use of a gamepad or a keyboard and mouse."
Kormannyal nincs VR?
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ForRedGlory
félisten
Van valakinek infoja, hogy a beallitasok kozotti supersampling az pontosan mennyire skalaz fel?
A kiiras, mely szerint, off-low-medium-high-ultra tok jo, de semmi erdemi infot nem ad...
1440p Ultra valamint Post AA es supersample Ultra alatt 40 fps korul van, esoben meg 30. Ez mar kb 8K gondolom, de semmi leirast nem talaltam.
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ForRedGlory
félisten
Tortent valami a jatekkal? Akkorakat roccen kb 4-5 percenkent, hogy az uton sem lehet tartani a kocsit...
Lehet az uj NVIDIA driver tett neki keresztbe....
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ForRedGlory
félisten
Spa-Francorchamps palya nem bugos?
Tegnap GT3-al mintha raszippantott volna ketszer is a falra. A jobbos hajtukanyar utan ott, ahol az alternativ rajtracs (es a box kivezeto) van. Ha kozel mentem hozza, egyszeruen raragadtam. Nem tudtam lejonni rola, hiaba tekertem balra. Az ffb meg majd kette torte a tartot.
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ForRedGlory
félisten
Hogy mi van?!
Amúgy:
Project CARS 2 - Patch 1.3.0.0
NOVEMBER 28. - SMS_BRAMHALLOnline / Multiplayer
New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
Improved logging and syncing when joining online games already in progress.
Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.Career
New Invitational Event - McLaren 720S VIP Challenge.
Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.VR
Improvements to the VR-specific replay camera system.
Fix for screen dirt and rain drops not rendering correctly in VR.
Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.
Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.
Fix for VR Photo Mode initial FOV settings when switching camera mode.
Fix for screenshots taken in VR Photo Mode not saving correctly to the <Documents\Project CARS 2\screenshots> folder.Controllers
Logitech - Fix for G29 and G920 lock stops.
Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
Thrustmaster - Improvements for the 458 Italia.
Improvements to various controller’s vibration effects.GUI and HUD improvements
Session information such as race duration is now displayed on the pre-race menu.
Changed the HUD colouring scale for race rain tyres.
Added a dialog to show replay saving progress.
Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
Updates to various buttons to better indicate when a button is selected/highlighted.
Fix for buttons on online post-race results screen so that they only show when they can be pressed.
Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
Fixed loading bar to become invisible when local loading is complete.
Added new Help Text for Menu Spring Strength in FFB settings.
Added fuel estimation to Tuning Setup screen and ICM.
Added auto-scroll to a number of info feeds to prevent overlapping text.
Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
Fix for fuel being displayed incorrectly as mass, not volume.
Improvements to the lap timing and visual-split timing HUD widgets.
Fix for incorrect number of records being counted on Community Event screen.
Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.Handling/Damage
Various tyre behaviour tweaks and improvements to the different tyre compounds.
Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
Driveline improvements with increased synchro effect for Hewland-type gearbox
Lowered the time to jam gears together after a missed shift for all gearboxes.
Changes to Vintage Lotus treaded tyres to improve wet speed balance.
Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
Changes to downshift protection based on vehicle speed.
Lowered minimum shift time for cars with H-pattern racing gearboxes.
Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
Improvements to Formula Renault 3.5 default stable setup.
Performance balancing changes to the LMP1, GT3 and GT4 Classes.
Refinements to Vintage Low Grip tyre.
Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
Improved Modern Touring Car tyre compound.
Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
Increased threshold for detaching front wings of Formula cars.
Adjusted various default setups:
– Aston DB11: Loose
– Aston Vulcan: Loose, and Stable
– BMW 320 TC: Stable
– BMW M3 E30: Loose, and Stable
– Chevy Camaro ZL1: Loose, and OEM
– Ferrari 330 P4: Loose, and Stable
– Ford Fusion Stockcar: Loose.
BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.AI
Improved AI in low- and high-speed cornering.
Improved balance between player and AI in wet conditions.
Improvements to general AI behaviour and racecraft across all tracks.
Tweaks to how AI are affected by snow and ice.
Improvements to the AI driving on slick tyres in wet weather.
AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
Better balanced AI speed on corner exit.
Generally improved the AI racing balance and ability across many tracks.Audio
Update to various AI car sounds.
Added new sounds for lower pitch skidding.
Improved AI audio levels in replays.
Improvements to Lamborghini Huracán engine audio.
Reduced the skid sounds for the McLaren 720S.
Modified falloff curves for surface and skid sounds.
Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
New tyre skid sound effects for treaded tyres.
Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.Tracks
California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
DirtFish (all) - Fixed an issue with render flickering on main building.
DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).
Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
Oulton Park - Fixed floating white lines near entry to pit lane.
Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
Sakitto - Fixed various render popup issues.
Fixed issues with the race start at various tracks.
Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
Improvements to track cut settings at various tracks.Vehicles
Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
BAC Mono - New wet tyre compound.
BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
Caterham Seven 620 R - Improved wet tyre.
Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
Formula X & Dallara IR-12 - Adjusted engine lifetime model.
Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
Ford Falcon V8 Supercar - New rain compound.
Ford Falcon V8 Superca - Added a new tyre carcass and made some minor improvements to car handling.
Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
Ligier JS P - Fixed exhaust positions.
Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
Lotus Type 51 - Increased players wet grip to better match the AI.
Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
Porsche 936/77 - Added a wider set of gear ratios.
RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
GT4 cars - Change to the tyre carcass model.
LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
Various road cars - Changed OEM tyres to the correct ones.
Kart - Disabled differential setup adjustments, new tyre carcass construction.
Improved dirt texture on various cars.
Fixed mud and snow textures on various cars.Other Improvements
Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
Fixed an issue with mud and dust particles being visible inside cockpits.
Improvements to the wet track darkening render effect.
Much-improved motion blur and bokeh effects.
Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
Improved the synchronisation of clouds and rainfall, and the effects on cars.
Fix for a red/yellow graphical glitch sometimes appearing on track surface.
Fix for an occasional crash when switching shadow detail level.
Fixed an intermittent crash when entering text for a new pit strategy.
Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
...and many other small tweaks, improvements and performance enhancements.[ Szerkesztve ]
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ForRedGlory
félisten
Az FFB kicsit jobb lett szerintem. Pont jatszottam a patch elott is, igy friss az elmeny.
Viszont valamit elbarmoltak a kormany elfordulassal, mertost ugyanazzal a kocsival (Ferrari GT3) sokkal tobbet kell tekerni a kormanyt... pedig azt magamtol nem allitottam, autentikuson van. Mind1, majd max beallitok neki fix szoget.
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ForRedGlory
félisten
Nekem ezzel az uj patchel jatszhatatlan lett.
Irtam multkor is a kormany elfordulast. Egyszeruen abnormalisan sokat kell tekerni a kormanyt es nem gyozom kapkodni. Nyilvan igy keptelenseg pontosan vezetni egy GT3-at. Emiatt folyamatosan lecsuszom az ivrol. Kabare az egesz. A vicc, hogy ilyenrol semmit nem olvastam, nem tudom mi a fene tortent nalam...
Kedvem sincs vele jatszani, mert agyfaszt kapok tole.
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ForRedGlory
félisten
Eleg sokminden egy rFactor 2 utan. Huzamosabb ideje csak azzal jatszom, de par napja kivancsisagbol raprobaltam a PC2-re es kb semmit nem lehet erezni a fizikabol. Persze az rFactor 2 kb az osszes simet oda-vissza veri fizikaban, igy az osszehasonlitas is kicsit igazsagtalan.
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ForRedGlory
félisten
Csak az a baj, hogy ezeket nem en allitom, de ha a reflex fika helyett elolvasnal par tesztet (vagy a Steam felhasznalok velemenyet), lehet elobbre lennel. Nem sznobsag kerdese az, hogy ki mivel jasztik. Egyszeru tenyt irtam. Sehol sincs a PC2 fizikaban az rFactor 2-hoz. Innentol meg ha nem hiszed, akkor ne velem vitazz, hanem olvass utana.
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ForRedGlory
félisten
Ennél értelmesebbnek gondoltalak, de látom, hogy tévedtem és még értelmeztni sem tudsz.
Te kérdezted kozmyt, hogy mi a gond a PC2 fizikájával. Erre írtam példát, hogy rFactor2-höz képest elég sok (amit veled ellentétben más elismer, de hát ahogy már kétszer is írtam, olvasgatni kellene a témában). Az erővisszacsatolást még csak meg sem említettem, de azt hagyjuk is...
Nem gondoltam, hogy ezt olyan marha részletesen ki kell vesézni, mert azt hittem, hogy ilyen téren képben vagy. (mondjuk ennyi játékóra után ha nem fedezed fel a kulünbségeket, akkor ott más a probléma)
"És végül, valóban fölös lenne veled vitázni, mert ahogy nézem mások véleményét osztod itt... saját híján."
Értő olvasás? Saját véleményt írtam, de hozzátettem, hogy ezzel más véleménye is egyezik. Mintha azt is írtam volna, hogy játszom is vele... mint ahogy az összes értelmesebb szimulátorral (Assetto corsa, RaceRoom, iRacing, rFactor, PC2), amiből a többihez képest a PC2 csak a grafikában tud többet adni a többihez képest, a többiben max közelíti vagy elmarad jócskán.
Persze értsd félre direkt.
Téma részemről lezárva. Ez egy szaros játék, ne vágjál eret, mert valaki szerint nem is olyan jó, de ha már a koroddal példálózol, meg hogy ki a pelenkás, akkor vér ciki, hogy idős fejjel képes vagy ebből hitvitát csinálni.
De hogy megnyugtassak, a tökéletes szimulátor nálam:
- Grafika: PC2
- Fizika: rFactor2
- hang: Raceroom
- online megoldások: iRacingSzóval a PC2-ben is van jó és nem fikáztam, mert el lehet vele szórakozni, ugyanakkor a helyén kellene kezelni...
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