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  • @rglaaf

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    Battlefield 4 January 30 PC Game Update Notes

    Mantle Support

    The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

    Mantle Requirements

    AMD Catalyst 14.1 Beta drivers. AMD will post them here.
    AMD Radeon GPU with Graphics Core Next (Note: AMD Catalyst™ 14.1 initially supports the AMD Radeon™ R9 290X, R9 290, R7 260X and “Kaveri” APU (learn more))
    64-bit Windows (7, 8 or 8.1)

    CPU/GPU performance and monitoring

    Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
    Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
    “Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
    Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
    AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
    Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
    Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

    DMR Balance Tweaks

    Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

    Other Items

    Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
    Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
    Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
    Fixed an issue with players using an exploit for the SOFLAM
    Fixed an issue with players using an exploit for the MAV
    Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
    Fixed an issue where chat would break when entering “false” or “true” in the chat window
    Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
    Fixed the misaligned crosshairs on the T90 MBT
    Added setting to tweak joystick dead zone
    Various minor crash fixes

    PSN:BiZzare_0 ️

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