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duvi
nagyúr
válasz totila #35538 üzenetére
Biztos, hogy megmaradnak, mert az újratervezett büntetési rendszerben is benne vannak.
"Crime&Punishment (Source: 3.0 Forum Recap #1 - Livestream Timestamp - Dev Q&A - Update Thread)
'Hot' ships
Crimes are attached to ships which cause them to become 'hot.'
Ships that are 'hot' have to connect to Starport services anonymously which limits their access to certain services.
Fines can be paid off at security contacts, but Bounties must be paid off using the Interstellar Factors.
Why we are making these changes:
Attaching crimes to ships allows provides more options for criminals. They can swap and store hot ships to avoid being wanted, but at reasonable cost (...which is that they’re not using the hot ship).
It also neatly closes off loopholes where Commanders would switch to cheap or free ships before allowing themselves to be detected and possibly destroyed.
This flexibility allows us to safely increase consequences for criminals: if the criminal continues to use a hot ship they may have to travel farther to find the port services they need.
Bounties and Notoriety
Fines no longer mature into bounties.
Bounties are no longer dormant.
Murder bounties are being revamped to include the following:
A fraction of the perpetrator’s rebuy cost.
A fraction of the victim’s rebuy cost.
Commanders will have a 'Notoriety' level:
It increases with each murder crime
It increases the rebuy cost fractions for both perp and victim
The victim’s rebuy cost is reduced by this amount
It decreases when a Commander is brought to justice.
We are introducing 'Power bounties,' which only apply to 'Power' crimes
Power bounties replace normal crimes for Power activities
Power bounties can only be seen and claimed by appropriately pledged ships
Power bounties do not follow the crime flow
Why we are making these changes:
A reduction in crime states helps increase legibility.
We felt the bounties for murder, in general, were a little too low.
We feel its fairer that the perpetrator should shoulder some of the victim’s debt.
Notoriety ensures that some of the risks of crime cannot simply be shaken off by changing one's ship.
Power bounties allow us to have consensual PvP without unduly punishing those involved.
Interstellar Bounties
Superpowers will issue Interstellar bounties against Commanders that continually transgress against factions aligned with them.
An Interstellar bounty is issued once the credit value for all appropriate bounties and fines breaches a certain threshold.
Interstellar bounties are valid in every jurisdiction controlled by a faction aligned with the superpower.
Why we are making these changes:
We used to have these interstellar bounties in early Elite Dangerous and believe they add another level of consequences for serial criminals and help demarcate the superpower’s areas of influence.
Advanced Tactical Responders
When criminals repeatedly commit crimes in sucession, they will eventually draw the attention of special authority ships: the Advanced Tactical Response.
These are powerful enough to pose a real threat to any ships Commanders have, though they will not insta-kill you
Why we are making these changes:
The ATR exist to prevent commanders from operating above the law and act as a soft cap on criminal activities.
Dev Comments:Detention Centres and Respawning
When a criminal is detected and destroyed they respawn at the nearest appropriate 'Detention Centre.'
At a detention centre a Commander must pay for crimes committed in the jurisdiction where they were destroyed.
Leaving a detention centre a Commander is safe from other Commanders until engage their FSD.
There are Superpower detention centres for Commanders with Interstellar bounties.
Ships that are destroyed unrelated to crime will respawn at the nearest and safest Starport in the system if possible, reverting to the last port docked if not.
Why we are making these changes:
This change allows us to guarantee that when the authorities or bounty hunters are successful, the criminal must pay for their crimes.
The concept of respawning at ports within a system is less punishing and more contextually sound.
Miscellaneous Changes
Kill Warrant Scanner will reveal the single largest bounty."
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